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28 - Random Traps

Use these lists to generate simple or complex traps, incorporating multiple features, plus energy damage or conditions.

To generate a simple trap, just roll on the Type list and the Trigger table. For a more dangerous trap, add an effect from the Flavor table to put a unique twist on the damage or impose a debilitating condition. For a really devious trap, you can roll on the Flavor table and Type table twice, combining features into deadly combinations such as 'sleep-inducing bolos and thunderous crushing pillars, triggered by an onyx demon's skull.'

1d20 Flavors

  1. Fiery
  2. Freezing
  3. Necrotic
  4. Poisonous
  5. Acidic
  6. Thunderous
  7. Lightning
  8. Forceful
  9. Diseased
  10. Stunning
  11. Blinding
  12. Deafening
  13. Weakening
  14. Draining
  15. Sleep-inducing
  16. Binding
  17. Dominating
  18. Psychic
  19. Maddening
  20. Confusing

1d20 Types

  1. Bolts
  2. Spears
  3. Scythes
  4. Bolos
  5. Spiked chains
  6. Pit
  7. Rolling ball
  8. Crushing pillars
  9. Darts
  10. Glyphs
  11. Swords
  12. Axes
  13. Tendrils
  14. Whips
  15. Nets
  16. Bear traps
  17. Cages
  18. Beams
  19. Hammers
  20. Shurikens

1d20 Triggers

  1. Door
  2. Floor plate
  3. Tripwire
  4. Throne
  5. Corpse
  6. Chest
  7. Old book
  8. Child's toy
  9. Jeweled skull
  10. Beams of light
  11. Golden angelic statue
  12. Crystal goblet on pedestal
  13. Onyx demonic skull
  14. Jeweled pillar
  15. Steep stair
  16. Jeweled crown
  17. Gilded sarcophagus
  18. Bound prisoner
  19. Weapon on an altar
  20. Idol on pedestal

Damage Severity by Level

Character Level Setback Dangerous Deadly
1st - 4th 5 (1d10) 11 (2d10) 22 (4d10)
5th - 10th 11 (2d10) 22 (4d10) 55 (10d10)
11-16th 22 (4d10) 55 (10d10) 99 (18d10)
17th - 20th 55 (10d10) 99 (18d10) 132 (24d10)

Trap Save DCs and Attack Bonuses

Trap Danger Save DC Attack Bonus
Setback 10 - 11 +3 to +5
Dangerous 12 - 15 +6 to +8
Deadly 16 - 20 +9 to +12