Use these lists to generate simple or complex traps, incorporating multiple features, plus energy damage or conditions.
To generate a simple trap, just roll on the Type list and the Trigger table. For a more dangerous trap, add an effect from the Flavor table to put a unique twist on the damage or impose a debilitating condition. For a really devious trap, you can roll on the Flavor table and Type table twice, combining features into deadly combinations such as 'sleep-inducing bolos and thunderous crushing pillars, triggered by an onyx demon's skull.'
| Character Level | Setback | Dangerous | Deadly |
|---|---|---|---|
| 1st - 4th | 5 (1d10) | 11 (2d10) | 22 (4d10) |
| 5th - 10th | 11 (2d10) | 22 (4d10) | 55 (10d10) |
| 11-16th | 22 (4d10) | 55 (10d10) | 99 (18d10) |
| 17th - 20th | 55 (10d10) | 99 (18d10) | 132 (24d10) |
| Trap Danger | Save DC | Attack Bonus |
|---|---|---|
| Setback | 10 - 11 | +3 to +5 |
| Dangerous | 12 - 15 | +6 to +8 |
| Deadly | 16 - 20 | +9 to +12 |